﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;

namespace PocketMahjong.Core
{
	public class SolvableArrange : IArrangeStrategy
	{
		public void Arrange(Board board)
		{
			Random rnd = new Random();
			var tiles = new List<Tile>(TileSet.GetAllTiles());

		}

		public void Restore(Board board)
		{
		}
	}
}
